Have you noticed that the Instagram photo app can’t be used by a computer? It is exclusive to mobile. Their content strategy is designed so that users can go around taking photos and posting content a moment later. So it makes no sense for the content of this network to post photos from a computer. So when you think about how to create an app then there are certain matters that you will have to keep in mind.
One of the great advantages of mobile devices is that it can reach anywhere, so its content must somehow relate to this feature. A newspaper could make an app for people to search only for news from their region, for example. Think of something that might make your content appealing to mobile.
Every investment must give some kind of return. Otherwise, it will not be an investment but an expense. So think of some kind of monetization to use in your mobile app. We have listed some suggestions below:
- Charge for download
- Sell subscriptions to use of a service
- Display advertising
- Gameficar the application by implementing a credit system so that the user can buy additional credits.
Realize a need, make a prototype, think about content, create a monetization system and develop. With these tips, you are ready to think about the next mobile application to be developed.
Developing new software, whether it is a simple application or a complex ERP system, for example, takes time and requires investment. So spending time on prototype development and planning can be the secret to the success of your future software.
Prototyping refers to the prototyping activity of software applications, ie they are incomplete versions of the program being developed. This prototype should simulate some aspects and features of the software and, depending on the result, may be completely different from the final product.
Using the prototyping feature has several benefits: The software designer can receive valuable feedback from users right from the start of the project. Customers can compare specifications. The engineer may need the initial project estimates, deadlines and proposed goals. Despite becoming more popular in the last decade, the degree of coverage and techniques used in prototyping were developed in the early 1970s.
Save time and cost
Prototypes can improve the quality of requirements and specifications provided to developers. After the final release of the software, any kind of change may exponentially increase the cost of the software, as well as the deadlines set at the beginning.
Many companies don’t care much about prototyping and sometimes end up having to re-code various parts of the system. It is either because it wasn’t exactly what the customer wanted or because some functionality was too complicated for the user. In either case, it means that the company has spent the time of a team of developers on something that goes to waste.
Improve and increase user participation
Prototyping requires user involvement, allowing the user to view and interact with all functionality of the software. That way, he will be able to give better and more complete feedback. Including the user in prototyping also prevents misunderstandings and miscommunication when both sides believe everything is well defined. Only when the user has the full prototype domain will the development team be ready to work on the final version of the system.
For companies that are developing a saas-type system, for example, where the end-user will hire the software, bringing it into prototyping can be the hallmark of a successful company. If the prototype is good it is very possible that it will be bought when it is ready.